vinit bansal <[email protected]> writes: > I'm a novice to openGL. My objective is to create a win32 Window, > render some image onto it and want to copy it's framebuffer. [snip] > But i want to capture the framebuffer of that win32 window so that i > can copy it to another buffer. Wgl doesnot provide any api like EGL > does i.e. EglCopyBuffers().
You can do this in straight gl. See `glReadPixels'. Might want to look at framebuffer objects / renderbuffers if this is a common use case for you. -tom ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
