http://bugs.freedesktop.org/show_bug.cgi?id=21867
--- Comment #2 from Stefan Dösinger <[email protected]> 2009-05-22 07:24:17 PST --- Do you have a link to the proposal? A GLSL pragma or ARB option would be fine with me, since fixed function correction is easy anyway. I know of one convention that does something similar, but in the reverse way: If the pixel shader reads the current pixel position the coordianate system can be changed(upside down, half pixel stuff). That extension doesn't, as I understand it, not change the output pixel boundaries. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
