On Fri, 2009-06-12 at 02:26 +0100, Dave Airlie wrote: > any major regressions on r100/r200 would be useful to know as we don't > have as many people focusing on those.
For R200 in non-KMS/DRI1 environment most 3D games still work with mesa git, xf86-video-ati git, xorg 1.6.901 (with some 902 patches) and Linux 2.6.30. However, aside from some possible corrupted icons in NWN, the biggest games fail - Quake 3 (not tested ioquake3) and UT2004. However failing miserably to get a decent backtrace even with full debug build of mesa. === QUAKE 3 === $ quake3 ... Using 8/8/8 Color bits, 24 depth, 0 stencil display. X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 1 Minor opcode of failed request: 0 Serial number of failed request: 40 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 Minor opcode of failed request: 0 Serial number of failed request: 41 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 Minor opcode of failed request: 0 Serial number of failed request: 42 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 8 Minor opcode of failed request: 0 Serial number of failed request: 43 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 12 Minor opcode of failed request: 0 Serial number of failed request: 44 Mesa: CPU vendor: AuthenticAMD Mesa: CPU name: AMD Athlon(tm) XP 2500+ Mesa: Mesa 7.6-devel DEBUG build Jun 13 2009 18:42:19 (no debugging symbols found) Mesa warning: software DXTn compression/decompression available Mesa: MMX cpu detected. Mesa: 3DNow! cpu detected. Mesa: SSE cpu detected. Mesa: Not testing OS support for SSE, leaving enabled. X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 135 Minor opcode of failed request: 7 Serial number of failed request: 49 X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 Minor opcode of failed request: 26 Serial number of failed request: 49 Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xa7d7c8d0 (LWP 5982)] 0x9eca5a36 in glGetString () from //usr//lib/opengl/xorg-x11/lib/libGL.so.1 (gdb) bt full #0 0x9eca5a36 in glGetString () from //usr//lib/opengl/xorg-x11/lib/libGL.so.1 No symbol table info available. #1 0x080bbb8d in ?? () No symbol table info available. #2 0x00001f01 in ?? () No symbol table info available. #3 0x0a1d4be0 in ?? () No symbol table info available. #4 0x00000000 in ?? () No symbol table info available. === UT2004 === $ ut2004 ... Mesa: Not testing OS support for SSE, leaving enabled. ut2004-bin: main/bufferobj.c:217: _mesa_reference_buffer_object: Assertion `oldObj->RefCount > 0' failed. Signal: SIGIOT [iot trap] --- UT2004.log Log: Startup time: 45.158983 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating dynamic index buffer. Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0x874bdd9] Log: [ 2] [0xa7f83400] Log: [ 3] [0xa7f83424] Log: [ 4] /lib/libc.so.6(gsignal+0x4e) [0xa7cb781e] Log: Unreal Call Stack: FOpenGLRenderInterface::DrawPrimitive <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. --- REMOTE GDB (gdb) bt full #0 0xa7f83424 in __kernel_vsyscall () No symbol table info available. #1 0xa7cb781e in raise () from /lib/libc.so.6 No symbol table info available. ...(And the rest have no symbols) -- Alan. "One must never be purposelessnessnesslessness." ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
