Zack Rusin <[email protected]> writes:
> On Sunday 14 June 2009 20:29:47 tom fogal wrote:
> > My application was failing because we were creating floating
> > point textures.  We would get an INVALID_VALUE by specifying a
> > ARB_texture_float internal format for glTexImage2D.
> >
> > The attached two-line diff enables the extension, and my app gets by
> > the Mesa check that was failing (dunno about farther; need to run).  It
> > seems like the extension is implemented but disabled for some reason,
> > though I'm basing that on a cursory look through the code and could be
> > wrong.
> >
> > I haven't tried ATI_texture_float yet, but I'm worried that I don't see
> > it in `extensions.c'.
> >
> > Could anyone comment on any issue[s] with ARB_float_texture in Mesa?
>
> This is likely the most commonly asked question on this list.  In
> short look at the "IP Status" section of ARB_texture_float.

For reference, the patent is online:

  http://www.freepatentsonline.com/6650327.html

Anyway, yeah, I did notice that, but since the extension is 5 years old
now I had figured I missed a point when it was labelled unenforceable.
I mentioned the patent to a colleague at lunch, who recommended we
patent multidimensional arrays.

I guess I should take this to mean SGI hasn't relinquished their stake
here.  Has anybody contacted this `Doug Crisman' mentioned in the spec?

> If you'd like more details there are numerous discussions related to
> it in the archives.

I only found:

  
http://www.nabble.com/Floating-point-texture-support-(enabling-GPGPU-applications)-td21516913.html
  http://www.nabble.com/ARB_texture_float--td13515437.html

There's an unverified indication that one can get an FP texture by
talking directly to a driver instead of through extensions.  Is there a
path by which one can do this?

I guess, in short, what is an application supposed to do if it
wants floating point textures while supporting a range of OpenGL
implementations?

-tom

------------------------------------------------------------------------------
Crystal Reports - New Free Runtime and 30 Day Trial
Check out the new simplified licensing option that enables unlimited
royalty-free distribution of the report engine for externally facing 
server and web deployment.
http://p.sf.net/sfu/businessobjects
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to