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Vinson Lee wrote:
> There's a glEnableClientState(GL_VERTEX_ARRAY) later on in the test.
> 
> Is that one sufficient enough, or does the glEnable(GL_VERTEX_ARRAY) in 
> init() need to be coverted to glEnableClientState(GL_VERTEX_ARRAY) instead of 
> simply being removed?

Ah, yes.  Just the one should be fine. :)  I pushed this fixed and a
couple minor clean-ups just a minute ago.
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