If multiple threads set/get a TSD at roughly same time for the first time, glthread might (wronly) initialize it more than once. This patch solves the race by initializing context/dispatch TSDs early.
Acked-by: Ian Romanick <ian.d.roman...@intel.com> Signed-off-by: Chia-I Wu <olva...@gmail.com> --- src/mesa/glapi/glapi.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 30aec20..b9ab9c0 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -240,6 +240,10 @@ _glapi_check_multithread(void) _glthread_LOCK_MUTEX(ThreadCheckMutex); if (firstCall) { + /* initialize TSDs */ + (void) _glthread_GetTSD(&ContextTSD); + (void) _glthread_GetTSD(&_gl_DispatchTSD); + knownID = _glthread_GetID(); firstCall = GL_FALSE; } -- 1.6.3.3 ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev