On 07/15/2009 08:04 AM, Brian Paul wrote:
> 
> The attached patch relaxes the error tolerance for the exactRGBA test.
> 
> This test fails with many (all?) GL implementations because the most
> signficant M bits of values passed to glColor4us() and glColor4ui()
> don't always match the M bits found in the framebuffer.  There's
> typically a 1-bit max error.  For example, the GLushort value 0xba00
> will wind up as the framebuffer value 0xb9.
> 
> The GL spec is a bit self-contradictory here.  It says how GLushort and
> GLuint colors are converted to floats and it says how float color
> components are converted to framebuffer values (by rounding to nearest
> int).  But if you follow those rules, it's not possible to achive the
> "M-bit identity" rule.
> 
> The attach patch allows a 1-bit error for the glColor4us() and
> glColor4ui() functions.
> 
> Comments?

Seems fine for now. We really need a language clarification, though.

~ C.

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