Chia-I Wu wrote: > On Thu, Jul 16, 2009 at 08:19:38AM -0600, Brian Paul wrote:
>>> diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h >>> index 14d2923..5aa6a78 100644 >>> --- a/src/egl/main/eglcurrent.h >>> +++ b/src/egl/main/eglcurrent.h >>> @@ -5,14 +5,24 @@ >>> #include "eglhash.h" >>> +#define _EGL_API_VALID(api) \ >>> + (((api) >= EGL_OPENGL_ES_API && (api) <= EGL_OPENGL_API) || (api) == >>> EGL_NONE) >>> +#define _EGL_API_NUM_INDICES \ >>> + (EGL_OPENGL_API - EGL_OPENGL_ES_API + 2) /* idx 0 is for EGL_NONE */ >>> + >>> +#define _EGL_API_TO_INDEX(api) \ >>> + ((api) != EGL_NONE ? (api) - EGL_OPENGL_ES_API + 1 : 0) >>> +#define _EGL_API_FROM_INDEX(idx) \ >>> + ((idx) != 0 ? EGL_OPENGL_ES_API + (idx) - 1 : EGL_NONE) >> These macros should all be inline functions instead. For example: >> >> static INLINE EGLBoolean >> _eglIsApiValid(EGLint api) >> { >> return (((api) >= EGL_OPENGL_ES_API && (api) <= EGL_OPENGL_API) >> || (api) == EGL_NONE); >> } > Will static inline them. Does it sound fine if I define INLINE in > egltypedefs.h? Or maybe create an eglcompiler.h file for that kind of thing. See src/mesa/main/compiler.h for example. -Brian ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev