eglTerminate should destroy the contexts and surfaces of the display.
Signed-off-by: Chia-I Wu <[email protected]>
---
src/egl/main/egldisplay.c | 32 ++++++++++++++++++++++++++++++++
src/egl/main/egldisplay.h | 4 ++++
src/egl/main/egldriver.c | 4 +---
3 files changed, 37 insertions(+), 3 deletions(-)
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 1f1f41e..89de609 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -121,6 +121,38 @@ _eglFindDisplay(NativeDisplayType nativeDisplay)
/**
+ * Destroy the contexts and surfaces that are linked to the display.
+ */
+void
+_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy)
+{
+ _EGLDisplay *display;
+ _EGLContext *contexts;
+ _EGLSurface *surfaces;
+
+ display = _eglLookupDisplay(dpy);
+ if (!display)
+ return;
+ contexts = display->ContextList;
+ surfaces = display->SurfaceList;
+
+ while (contexts) {
+ EGLContext handle = _eglGetContextHandle(contexts);
+ contexts = contexts->Next;
+ drv->API.DestroyContext(drv, dpy, handle);
+ }
+ assert(!display->ContextList);
+
+ while (surfaces) {
+ EGLSurface handle = _eglGetSurfaceHandle(surfaces);
+ surfaces = surfaces->Next;
+ drv->API.DestroySurface(drv, dpy, handle);
+ }
+ assert(!display->SurfaceList);
+}
+
+
+/**
* Free all the data hanging of an _EGLDisplay object, but not
* the object itself.
*/
diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h
index 88dfa1a..c26a109 100644
--- a/src/egl/main/egldisplay.h
+++ b/src/egl/main/egldisplay.h
@@ -57,6 +57,10 @@ _eglFindDisplay(NativeDisplayType nativeDisplay);
extern void
+_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy);
+
+
+extern void
_eglCleanupDisplay(_EGLDisplay *disp);
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
index 43b1f51..f2a864c 100644
--- a/src/egl/main/egldriver.c
+++ b/src/egl/main/egldriver.c
@@ -284,9 +284,7 @@ _eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy)
_eglLog(_EGL_DEBUG, "Closing %s", drv->Name);
- /*
- * XXX check for currently bound context/surfaces and delete them?
- */
+ _eglReleaseDisplayResources(drv, dpy);
b = drv->API.Terminate(drv, dpy);
--
1.6.2.4
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