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tom fogal wrote:
> The appended GLSL fragment shader is giving me a syntax error using
> 2ba98efdf6653a4cb885d576d2e6f349c69679d4 . A bit of experimentation
> suggests it is the array of colors created.  Does Mesa support:
> 
>   vec4 somearray[] = vec4[] (
>     vec4(0.0, 0.0, 0.0, 0.0)
>   );

Brian did some work on array initialization syntax a few months ago, but
there's always the possibility of bugs.  My guess is that it only
correctly works for arrays with constant values at global scope.  I
doubt this usage has gotten much testing.
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