Ben Holmes <[email protected]> writes: [snip] > + glEnable(GL_TEXTURE_2D); > + glEnable(GL_BLEND); > + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); [snip] > +static void > +loadTex() > +{ > + int height = 2; > + int width = 2; > + int i, j; > + > + GLfloat texDepthData[width][height]; > + for (i=0; i < width; ++i) { > + for (j=0; j < height; ++j) { [snip] > + //depth texture 0 using LUMINANCE > + glGenTextures(3, tex); > + glBindTexture(GL_TEXTURE_2D, tex[0]); > + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE); [snip]
And so on. Looks like your editor is outputting a mix of spaces and tabs. -tom ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
