On Tue, 2009-07-21 at 11:25 -0700, Eric Anholt wrote:
> This fixes jerkiness in doom3 and other apps since the kernel change to
> throttle less absurdly, which led to a thundering herd of frames.

I'm not sure this is necessary. Just remembering the batchbuffer BO from
the last glFlush() and waiting for it to go idle before executing the
next glFlush() seems to do the trick.


-- 
Earthling Michel Dänzer           |                http://www.vmware.com
Libre software enthusiast         |          Debian, X and DRI developer

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