Thomas Hellstrom wrote: > Add code to support proper errror reporting: > GL_FRAMEBUFFER_UNSUPPORTED > when an internal texture image format isn't suitable for render-to-texture, > and the texture image has been attached to a framebuffer. > > The driver should set > gl_texture_image::IsDepthStencil > and > gl_texture_image::IsColorRT > > to indicate whether the internal texture image format is suitable as > a depth / stencil or color render target respective. > > Note: For backwards compatibility, these default to GL_TRUE.
I think what you need to do can instead be accomplished entirely in the st_validate_framebuffer() function in st_cb_fbo.c Basically, loop over all the renderbuffers which are attached to the fbo and call screen->is_format_supported() with PIPE_TEXTURE_USAGE_RENDER_TARGET. If any of those calls fail, set the fbo's status to GL_FRAMEBUFFER_UNSUPPORTED_EXT and stop. -Brian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
