On Sun, Aug 2, 2009 at 1:58 PM, Pauli Nieminen<[email protected]> wrote:
> yes. It was missing the fix because of no git add before git commit --amend.
>

Looks like you attached the same patch :)

> On Sun, Aug 2, 2009 at 8:35 PM, Alex Deucher <[email protected]> wrote:
>>
>> On Sun, Aug 2, 2009 at 12:16 PM, Pauli Nieminen<[email protected]> wrote:
>> > Sorry for leaving bad patch just before leaving for weekend trip. I have
>> > now
>> > fixed that bugs that I created when trying to change logic in hurry.
>> >
>>
>> Unforunately, running any 3d app with this patch seems to hang the gpu.
>>
>> Alex
>>
>> > On Fri, Jul 31, 2009 at 6:44 PM, Alex Deucher <[email protected]>
>> > wrote:
>> >>
>> >> On Fri, Jul 31, 2009 at 7:18 AM, Pauli Nieminen<[email protected]>
>> >> wrote:
>> >> > Hi.
>> >> >
>> >> > Some clean up to code so it is better thread safety even tough it is
>> >> > not
>> >> > 100% without locking or atomic operations. (Now it works same way as
>> >> > intel
>> >> > does recursion prevention)
>> >> > Another adittion is to make debug output to check if DEBUG_SANITY is
>> >> > set.
>> >> > Whole lock debugging is compiled out if there is NDEBUG set so there
>> >> > wouldn't be need of passing debug parameters in release version.
>> >>
>> >> Can you fix this up?  It's broken at the moment.
>> >>
>> >> Alex
>> >
>> >
>
>

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