On Thu, Aug 13, 2009 at 02:10:46PM -0400, Kristian Høgsberg wrote: > > I seem to recall that an earlier version of EGL defined EGLContext, > > EGLSurface, etc. as ints. But since they're pointers now, we should get rid > > of the hash table/lookups. > > I wasn't aware of eagle. It would be great to merge that into Mesa's EGL. > Great. Maybe Chia-I Wu can update his patch and I'll start merging > the eagle dri2 bits over. I will post my patch series for review later today. It brings the changes (most of them are Find/Replace with human brain) I want to see to EGL driver API. But I want to focus only on API change in this series. Following that, I will start working on getting rid of the hash tables (make it a compile time option). Does that sound good?
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