On Wed, Aug 19, 2009 at 4:15 PM, Pauli Nieminen<[email protected]> wrote: > Geometry corruption is going to come back with this fix for not leaking > buffers. :/ >
I've pushed this for now to fix the bo leaks, but as Dave suggested we probably need some kind of bo idle call to avoid breaking the bom abstraction. Alex > On Wed, Aug 19, 2009 at 7:04 PM, Alex Deucher <[email protected]> wrote: >> >> On Wed, Aug 19, 2009 at 10:44 AM, Pauli Nieminen<[email protected]> wrote: >> > Too bad there were a bug in this patch so here is fix and a improvement >> > to >> > debug output. >> >> Pushed. thanks! >> >> > >> > On Tue, Aug 18, 2009 at 8:38 PM, Alex Deucher <[email protected]> >> > wrote: >> >> >> >> On Tue, Aug 18, 2009 at 1:04 PM, Pauli Nieminen<[email protected]> >> >> wrote: >> >> > There has been some updates to master branch again which conflict >> >> > with >> >> > these >> >> > patches so here is updated versions. >> >> > >> >> >> >> These looks good and fix the geometry corruption issues on r6xx/r7xx. >> >> I've gone ahead and pushed them. As you mentioned we still seem to be >> >> leaking some bo's in the r600 driver, but things are much better and >> >> should be easier to track down. Thanks! >> >> >> >> Alex >> > >> > > > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
