Only use the active part of the state key and ignore all the texture units
beyond Const.MaxTextureUnits. For instance on my i915, this reduces
sizeof(struct state_key) from 196 to 100 bytes.
---
src/mesa/main/texenvprogram.c | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 3851937..2dee25e 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -363,7 +363,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
* Examine current texture environment state and generate a unique
* key to identify it.
*/
-static void make_state_key( GLcontext *ctx, struct state_key *key )
+static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
GLbitfield inputs_referenced = FRAG_BIT_COL0;
@@ -438,6 +438,8 @@ static void make_state_key( GLcontext *ctx, struct
state_key *key )
}
key->inputs_available = (inputs_available & inputs_referenced);
+
+ return sizeof (*key) - sizeof (key->unit) + ctx->Const.MaxTextureUnits *
sizeof(key->unit[0]);
}
/**
@@ -1497,12 +1499,13 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
{
struct gl_fragment_program *prog;
struct state_key key;
+ GLuint size;
- make_state_key(ctx, &key);
+ size = make_state_key(ctx, &key);
prog = (struct gl_fragment_program *)
_mesa_search_program_cache(ctx->FragmentProgram.Cache,
- &key, sizeof(key));
+ &key, size);
if (!prog) {
prog = (struct gl_fragment_program *)
@@ -1511,7 +1514,7 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
create_new_program(ctx, &key, prog);
_mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
- &key, sizeof(key), &prog->Base);
+ &key, size, &prog->Base);
}
return prog;
--
1.6.3.3
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