---
 tests/all.tests                 |    1 +
 tests/shaders/CMakeLists.txt    |    1 +
 tests/shaders/vp-ignore-input.c |  166 +++++++++++++++++++++++++++++++++++++++
 3 files changed, 168 insertions(+), 0 deletions(-)
 create mode 100644 tests/shaders/vp-ignore-input.c

diff --git a/tests/all.tests b/tests/all.tests
index 2323aab..da77f12 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -111,6 +111,7 @@ shaders['glsl-derivs'] = PlainExecTest([testBinDir + 
'glsl-derivs', '-auto'])
 shaders['glsl-deriv-varyings'] = PlainExecTest([testBinDir + 
'glsl-deriv-varyings', '-auto'])
 shaders['glsl-fwidth'] = PlainExecTest([testBinDir + 'glsl-fwidth', '-auto'])
 shaders['glsl-lod-bias'] = PlainExecTest([testBinDir + 'glsl-lod-bias', 
'-auto'])
+shaders['vp-ignore-input'] = PlainExecTest([testBinDir + 'vp-ignore-input', 
'-auto'])
 
 fpgeneric = Group()
 def make_fpgeneric(name):
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index bad39e0..75853ab 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -42,3 +42,4 @@ add_executable (glsl-derivs glsl-derivs.c)
 add_executable (glsl-deriv-varyings glsl-deriv-varyings.c)
 add_executable (glsl-fwidth glsl-fwidth.c)
 add_executable (glsl-lod-bias glsl-lod-bias.c)
+add_executable (vp-ignore-input vp-ignore-input.c)
diff --git a/tests/shaders/vp-ignore-input.c b/tests/shaders/vp-ignore-input.c
new file mode 100644
index 0000000..5a38e9a
--- /dev/null
+++ b/tests/shaders/vp-ignore-input.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+// author: Ben Holmes
+
+/*
+ * draws using a vertex program that ignores inputs and instead just 
+ * writes a constant to gl_Position.
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(__APPLE__)
+#include <GLUT/glut.h>
+#else
+#include <GL/glut.h>
+#endif
+
+#include "piglit-util.h"
+
+static GLboolean Automatic = GL_FALSE;
+static GLint prog;
+static GLint fs;
+static GLint vs;
+
+
+static GLfloat vertices[12] = {150.0, 125.0, 0.0,
+                                150.0, 175.0, 0.0,
+                                100.0, 125.0, 0.0,
+                                100.0, 175.0, 0.0};
+
+static const char *vertShaderText =
+       "void main()\n"
+       "{ \n"
+       "       gl_Position = vec4(100, 50, 0, 0);\n"
+       "} \n";
+
+static const char *fragShaderText =
+       "void main()\n"
+       "{ \n"
+        "       gl_FragColor = vec4(0.0, 1.0, 1.0, 1.0);\n"
+       "} \n";
+
+static void compileLinkProg();
+
+static void
+Init()
+{
+
+        glewInit();
+        glMatrixMode(GL_PROJECTION);
+        glPushMatrix();
+        glLoadIdentity();
+        glOrtho(0, 400, 0, 300, -1, 1);
+
+        glMatrixMode(GL_MODELVIEW);
+        glPushMatrix();
+        glLoadIdentity();
+
+       glClearColor(0.2, 0.2, 0.2, 1.0);
+
+       compileLinkProg();
+}
+
+static void
+compileLinkProg()
+{
+       GLint stat;
+
+       vs = glCreateShader(GL_VERTEX_SHADER);
+       fs = glCreateShader(GL_FRAGMENT_SHADER);
+       glShaderSource(vs, 1, (const GLchar **) &vertShaderText, NULL);
+       glShaderSource(fs, 1, (const GLchar **) &fragShaderText, NULL);
+       glCompileShader(vs);
+       glGetShaderiv(vs, GL_COMPILE_STATUS, &stat);
+       if (!stat) {
+                printf("error compiling vertex shader!\n");
+                exit(1);
+        }
+       glCompileShader(fs);
+       glGetShaderiv(fs, GL_COMPILE_STATUS, &stat);
+       if (!stat) {
+               printf("error compiling fragment shader!\n");
+               exit(1);
+       }
+
+       prog = glCreateProgram();
+       glAttachShader(prog, vs);
+       glAttachShader(prog, fs);
+       glLinkProgram(prog);
+       glUseProgram(prog);
+
+       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
+                                vertices);
+
+        glEnableVertexAttribArray(0);
+}
+
+
+static void
+display()
+{
+
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glDrawArrays(GL_POINTS, 0, 4);
+
+       glPushMatrix();
+       glTranslatef(75.0, 0.0, 0.0);
+
+        glDrawArrays(GL_POINTS, 0, 4);
+
+       glPopMatrix();
+
+       GLboolean pass = GL_TRUE;
+
+       if(Automatic) {
+               piglit_report_result(pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE);
+               exit(pass ? 0 : 1);
+       }
+
+       glFinish();
+        glutSwapBuffers();
+
+}
+
+int main(int argc, char **argv)
+{
+       glutInit(&argc, argv);
+       if(argc==2 && !strncmp(argv[1], "-auto", 5))
+               Automatic=GL_TRUE;
+       glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
+       glutInitWindowSize(400, 300);
+       glutCreateWindow("vp-ignore-inputs");
+       glutDisplayFunc(display);
+       glutKeyboardFunc(piglit_escape_exit_key);
+
+       Init();
+
+       glutMainLoop();
+
+       return 0;
+}
-- 
1.6.3.3


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