> -----Original Message-----
> From: Ben Holmes [mailto:shran...@hotmail.com]
[...]
> +
> +static void
> +loadTex()
> +{
> +     int height = 4;
> +     int width = 4;
> +     int i, j;
> +
> +             GLfloat texData[width][height][4];
> +     for (i=0; i < width; ++i) {
> +             for (j=0; j < height; ++j) {
> +                     if ((i+j) & 1) {
> +                             texData[i][j][0] = 1;
> +                             texData[i][j][1] = 0;
> +                             texData[i][j][2] = 1;
> +                             texData[i][j][3] = 0;
> +                     }
> +                     else {
> +                             texData[i][j][0] = 0;
> +                             texData[i][j][1] = 1;
> +                             texData[i][j][2] = 0;
> +                             texData[i][j][3] = 1;
> +                     }
> +             }
> +     }
> +
> +     glGenTextures(1, tex);
> +     glActiveTexture(GL_TEXTURE0);
> +     glBindTexture(GL_TEXTURE_2D, tex[0]);
> +     glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +                     GL_NEAREST);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +                     GL_NEAREST_MIPMAP_NEAREST);

The above line generates a GL_INVALID_ENUM error.

> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
> +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
> +     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
> +                     GL_RGBA, GL_FLOAT, texData);
> +
> +}
> +
> +
> 
[...]


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