http://bugs.freedesktop.org/show_bug.cgi?id=23941
Summary: Wine offscreen rendering causes
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [email protected]
As of a few releases ago, Wine uses framebuffer objects to render render
offscreen images and textures. This doesn't work so well in Mesa. Games have
rendering errors, or does not render at all and prints a lot of these errors:
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT
(0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0xa1a2190)
WINED3DFMT_A8R8G8B8 800x600
fixme:d3d:context_check_fbo_status Depth attachment: (0x2193a8)
WINED3DFMT_D24S8 800x600
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glDrawArrays @
../../../dlls/wined3d/drawprim.c / 63
In some cases, this can be worked around by setting the registry key
OffscreenRenderingMode to backbuffer (the old default) as documented here:
http://wiki.winehq.org/UsefulRegistryKeys
But it would of course be great if this wasn't necessary. Not sure if this more
of an enhancement request than a bug report, please reassign as necessary.
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