http://bugs.freedesktop.org/show_bug.cgi?id=23946
Summary: Wine GLSL support
Product: Mesa
Version: git
Platform: Other
URL: http://www.daionet.gr.jp/~masa/rthdribl/index.html
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [email protected]
GLSL support in Wine often results in a massive amount of errors and a mostly
black screen:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Unresolved symbols
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @
../../../dlls/wined3d/glsl_shader.c / 4151
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @
../../../dlls/wined3d/glsl_shader.c / 4165
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @
../../../dlls/wined3d/glsl_shader.c / 3702
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4293
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../dlls/wined3d/glsl_shader.c / 4293
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @
../../../dlls/wined3d/glsl_shader.c / 667
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @
../../../dlls/wined3d/glsl_shader.c / 667
This example comes from rthdribl, a DirectX 9 demo. It has a silver rating in
Wines AppDB so should work without problems:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=10203
rthdribl:
http://www.daionet.gr.jp/~masa/rthdribl/index.html
mfc42.dll is also needed for it to run
http://www.dll-files.com/dllindex/dll-files.shtml?mfc42
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