http://bugs.freedesktop.org/show_bug.cgi?id=23946
--- Comment #11 from Roland Scheidegger <[email protected]> 2009-09-16 10:34:49 PST --- (In reply to comment #8) > (In reply to comment #6) > > (In reply to comment #4) > > > Do most other GL drivers allow a larger range of offsets? We could easily > > > raise them in Mesa. > > > > It looks like all the hardware we support should handle at least signed > > 7-bit > > offsets. I'm not 100% sure about r200, though. > > > > I did check the r200 and registers support 8bits for offset but vertex program > compiler doesn't support negative values. I don't know if that is software or > hardware limit. I'm pretty sure when I wrote that code in the r200 driver it didn't work with fglrx. I think I quickly tried negative offsets but couldn't get it to work, hence the driver emitting a warning and just using index 0... It is possible though I made some mistake. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
