Am Wednesday 07 October 2009 23:31:02 schrieb Ben Holmes:
> ---
>  tests/all.tests           |    5 +-
>  tests/bugs/CMakeLists.txt |    1 +
>  tests/bugs/fdo23746.c     |  193
> +++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 197
> insertions(+), 2 deletions(-)
>  create mode 100644 tests/bugs/fdo23746.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index da77f12..539d390 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -142,8 +142,9 @@ bugs['tex1d-2dborder'] = PlainExecTest([testBinDir +
> 'tex1d-2dborder', '-auto']) bugs['point-sprite'] =
> PlainExecTest([testBinDir + 'point-sprite', '-auto']) bugs['fdo22540'] =
> PlainExecTest([testBinDir + 'fdo22540', '-auto']) =======
> -bugs['point-sprite'] = PlainExecText([testBinDir + 'point-sprite',
> '-auto']) -bugs['fdo22540'] = PlainExecText([testBinDir + 'fdo22540',
> '-auto']) +bugs['point-sprite'] = PlainExecTest([testBinDir +
> 'point-sprite', '-auto']) +bugs['fdo22540'] = PlainExecTest([testBinDir +
> 'fdo22540', '-auto']) +bugs['fdo23746'] = PlainExecTest([testBinDir +
> 'fdo23746', '-auto'])
>
>  >>>>>>> glsl-derivs:tests/all.tests

Looks like somebody incorrectly fixed a merge to tests/all.tests at some 
point.

The test itself looks good to me though.

cu,
Nicolai

>
>  texturing = Group()
> diff --git a/tests/bugs/CMakeLists.txt b/tests/bugs/CMakeLists.txt
> index 7cf469d..21a61be 100644
> --- a/tests/bugs/CMakeLists.txt
> +++ b/tests/bugs/CMakeLists.txt
> @@ -30,6 +30,7 @@ add_executable (tex1d-2dborder tex1d-2dborder.c)
>  add_executable (fdo20701 fdo20701.c)
>  add_executable (point-sprite point-sprite.c)
>  add_executable (fdo22540 fdo22540.c)
> +add_executable (fdo23746 fdo23746.c)
>  <<<<<<< HEAD:tests/bugs/CMakeLists.txt
>  =======
>
> diff --git a/tests/bugs/fdo23746.c b/tests/bugs/fdo23746.c
> new file mode 100644
> index 0000000..35c9df4
> --- /dev/null
> +++ b/tests/bugs/fdo23746.c
> @@ -0,0 +1,193 @@
> +/*
> + * Copyright © 2009 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"), + * to deal in the Software without restriction, including
> without limitation + * the rights to use, copy, modify, merge, publish,
> distribute, sublicense, + * and/or sell copies of the Software, and to
> permit persons to whom the + * Software is furnished to do so, subject to
> the following conditions: + *
> + * The above copyright notice and this permission notice (including the
> next + * paragraph) shall be included in all copies or substantial portions
> of the + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
> OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
> IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
> CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
> TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE
> SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +// author: Ben Holmes
> +
> +/*
> + * tests for a bug that results in glUseProgram failing to change the
> + * program used when included in a display list.
> + */
> +
> +
> +#include <stdlib.h>
> +#include <stdio.h>
> +#include <string.h>
> +#include <GL/glew.h>
> +#if defined(__APPLE__)
> +#include <GLUT/glut.h>
> +#else
> +#include <GL/glut.h>
> +#endif
> +
> +#include "piglit-util.h"
> +
> +static GLboolean Automatic = GL_FALSE;
> +static GLuint tex[3];
> +static GLint progr;
> +static GLint progg;
> +static GLint fsr;
> +static GLint fsg;
> +static GLint vs;
> +static GLuint l;
> +
> +static GLfloat vertices[12] = {150.0, 125.0, 0.0,
> +                                150.0, 175.0, 0.0,
> +                                100.0, 125.0, 0.0,
> +                                100.0, 175.0, 0.0};
> +
> +static const char *vertShaderText =
> +     "void main()\n"
> +     "{ \n"
> +     "       gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
> +     "} \n";
> +
> +static const char *fragShaderTextRed =
> +     "void main()\n"
> +     "{ \n"
> +        "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
> +     "} \n";
> +
> +static const char *fragShaderTextGreen =
> +     "void main()\n"
> +     "{ \n"
> +        "    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
> +     "} \n";
> +
> +
> +static void compileLinkProg();
> +
> +static void
> +Init()
> +{
> +
> +        glewInit();
> +        glMatrixMode(GL_PROJECTION);
> +        glPushMatrix();
> +        glLoadIdentity();
> +        glOrtho(0, 400, 0, 300, -1, 1);
> +
> +        glMatrixMode(GL_MODELVIEW);
> +        glPushMatrix();
> +        glLoadIdentity();
> +
> +     glClearColor(0.2, 0.2, 0.2, 1.0);
> +
> +     compileLinkProg();
> +}
> +
> +static void
> +compileLinkProg()
> +{
> +     GLint stat;
> +
> +     vs = glCreateShader(GL_VERTEX_SHADER);
> +     fsr = glCreateShader(GL_FRAGMENT_SHADER);
> +     fsg = glCreateShader(GL_FRAGMENT_SHADER);
> +     glShaderSource(vs, 1, (const GLchar **) &vertShaderText, NULL);
> +     glShaderSource(fsr, 1, (const GLchar **) &fragShaderTextRed, NULL);
> +     glShaderSource(fsg, 1, (const GLchar **) &fragShaderTextGreen, NULL);
> +     glCompileShader(vs);
> +     glGetShaderiv(vs, GL_COMPILE_STATUS, &stat);
> +     if (!stat) {
> +                printf("error compiling vertex shader!\n");
> +                exit(1);
> +        }
> +     glCompileShader(fsr);
> +     glGetShaderiv(fsr, GL_COMPILE_STATUS, &stat);
> +     if (!stat) {
> +             printf("error compiling fragment red shader!\n");
> +             exit(1);
> +     }
> +
> +     glCompileShader(fsg);
> +     glGetShaderiv(fsg, GL_COMPILE_STATUS, &stat);
> +     if(!stat) {
> +             printf("error compiling fragment green shader!\n");
> +             exit(1);
> +     }
> +
> +     progr = glCreateProgram();
> +     glAttachShader(progr, vs);
> +     glAttachShader(progr, fsr);
> +     glLinkProgram(progr);
> +
> +     progg = glCreateProgram();
> +     glAttachShader(progg, vs);
> +     glAttachShader(progg, fsg);
> +     glLinkProgram(progg);
> +
> +
> +     glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
> +                                vertices);
> +
> +        glEnableVertexAttribArray(0);
> +
> +     l = glGenLists(1);
> +     glNewList(l, GL_COMPILE);
> +             glUseProgram(progg);
> +     glEndList();
> +
> +}
> +
> +
> +static void
> +display()
> +{
> +     glClear(GL_COLOR_BUFFER_BIT);
> +     glUseProgram(progr);
> +     glCallList(l);
> +
> +     glDrawArrays(GL_TRIANGLE_STRIP,0,4);
> +
> +     GLfloat green[3] = {0.0, 1.0, 0.0};
> +     GLboolean pass = GL_TRUE;
> +
> +     pass = piglit_probe_pixel_rgb(125, 150, green);
> +
> +     if(Automatic) {
> +             piglit_report_result(pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE);
> +             exit(pass ? 0 : 1);
> +     }
> +
> +     glFinish();
> +        glutSwapBuffers();
> +
> +}
> +
> +int main(int argc, char **argv)
> +{
> +     glutInit(&argc, argv);
> +     if(argc==2 && !strncmp(argv[1], "-auto", 5))
> +             Automatic=GL_TRUE;
> +     glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
> +     glutInitWindowSize(400, 300);
> +     glutCreateWindow("fdo23746");
> +     glutDisplayFunc(display);
> +     glutKeyboardFunc(piglit_escape_exit_key);
> +
> +     Init();
> +
> +     glutMainLoop();
> +
> +     return 0;
> +}




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