On Sunday 15 November 2009 22:03:27 Igor Trindade Oliveira wrote:
> Hi Zack,
> 
> Would be great.
> Other thing that i was checking is about the egl state tracker, and
>  softpipe in embedded. normally egl is used in embedded environments but
>  mesa uses lot of float points and sse operations. It could not be
>  optimized(llvmtype and softpipe) to use more arm optimaztions? or i am
>  misunderstood?

Hi Igor,

I'm cc'ing José since he's leading the llvmpipe efforts and I don't want to 
speak on his behalf. I'm also cc'ing mesa3d-dev since the question really 
belongs there.

To answer your question though - yes certainly, usage of fixed-point should be 
more predominant in llvmpipe. For your purposes I'd likely advise you to worry 
about llvmpipe rather than softpipe. Also note that a lot of ARM optimizations 
will come through the LLVM framework itself in this case. Ideally I'd suggest 
that you grab one of the ARM devices that you care about at Nokia, give 
llvmpipe a spin just to see what it's doing and how it works.

I think José has a pretty concrete plan in terms of general optimizations that 
need to happen in llvmpipe and I'm sure he'd love to get some help in making 
sure it flys on embedded systems :) I think it's going to be especially 
important once we get GL ES code in master so it'd be good to know if we're on 
the right track.

z

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