---
tests/all.tests | 1 +
tests/texturing/CMakeLists.txt | 1 +
tests/texturing/rg-copy-tex.c | 130 ++++++++++++++++++++++++++++++++++++++++
3 files changed, 132 insertions(+), 0 deletions(-)
create mode 100755 tests/texturing/rg-copy-tex.c
diff --git a/tests/all.tests b/tests/all.tests
index e054c6f..97e766a 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -230,6 +230,7 @@ add_plain_test(texturing, 'depth-tex-modes')
add_plain_test(texturing, 'depth-tex-modes-glsl')
add_plain_test(texturing, 'depth-tex-compare')
add_plain_test(texturing, 'rg-draw-pixels')
+add_plain_test(texturing, 'rg-copy-tex')
glslparsertest = Group()
def add_glslparsertest(shader, result):
diff --git a/tests/texturing/CMakeLists.txt b/tests/texturing/CMakeLists.txt
index a580e88..c2e754f 100644
--- a/tests/texturing/CMakeLists.txt
+++ b/tests/texturing/CMakeLists.txt
@@ -42,3 +42,4 @@ add_executable (depth-tex-modes-glsl depth-tex-modes-glsl.c)
add_executable (depth-tex-compare depth-tex-compare.c)
add_executable (tex-swizzle tex-swizzle.c)
add_executable (rg-draw-pixels rg-draw-pixels.c)
+add_executable (rg-copy-tex rg-copy-tex.c)
diff --git a/tests/texturing/rg-copy-tex.c b/tests/texturing/rg-copy-tex.c
new file mode 100755
index 0000000..de0d547
--- /dev/null
+++ b/tests/texturing/rg-copy-tex.c
@@ -0,0 +1,130 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ben Holmes <[email protected]>
+ */
+
+/*
+ * draws rgba texture, copies into GL_R8 and GL_RG8 textures and checks for
+ * correct color elements.
+ */
+
+#define texW 10
+#define texH 10
+
+#include "piglit-util.h"
+
+int piglit_width = 40, piglit_height = 30;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static GLuint tex[3];
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ glEnable(GL_TEXTURE_2D);
+ glClearColor(0.2, 0.2, 0.2, 1.0);
+}
+
+static void
+loadTex()
+{
+ int height = 2;
+ int width = 2;
+ int i, j;
+
+ GLfloat texData[width][height][4];
+ for (i=0; i < width; ++i) {
+ for (j=0; j < height; ++j) {
+ if ((i+j) & 1) {
+ texData[i][j][0] = 1.0;
+ texData[i][j][1] = 1.0;
+ texData[i][j][2] = 1.0;
+ texData[i][j][3] = 1.0;
+ }
+ else {
+ texData[i][j][0] = 0.0;
+ texData[i][j][1] = 0.0;
+ texData[i][j][2] = 0.0;
+ texData[i][j][3] = 0.0;
+ }
+ }
+ }
+
+
+ glGenTextures(3, tex);
+ glBindTexture(GL_TEXTURE_2D, tex[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_FLOAT, texData);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, tex[0]);
+ piglit_draw_rect_tex(0,0,10,10,0,0,1,1);
+
+ GLfloat pix[(texW/2)*(texH/2)*4];
+
+ glBindTexture(GL_TEXTURE_2D, tex[1]);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 0, 5, texW/2, texH/2, 0);
+
+ GLboolean pass = GL_TRUE;
+
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pix);
+ if(pix[1]!=0 || pix[2]!=0 || pix[3]!=1 || pix[0]!=1)
+ pass = GL_FALSE;
+
+ glBindTexture(GL_TEXTURE_2D, tex[2]);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, 0, 5, texW/2, texH/2, 0);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pix);
+ if(pix[2]!=0 || pix[3]!=1 || pix[0]!=1 || pix[1]!=1)
+ pass = GL_FALSE;
+ else
+ pass = pass && GL_TRUE;
+
+ glFinish();
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
--
1.6.5.2
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