http://bugs.freedesktop.org/show_bug.cgi?id=25588
Summary: [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81 Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: major Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: fabio....@libero.it Created an attachment (id=31982) --> (http://bugs.freedesktop.org/attachment.cgi?id=31982) etqw console output + gdb backtrace The game Enemy Territory: Quake Wars ( http://zerowing.idsoftware.com/linux/etqw/ ) crashes with the following backtrace. Note that the game require libtxc_dxtn.so or else it stops with the game console. Full game console output + backtrace is attached. I am using current mesa_7_7_branch git compiled with libdrm_radeon but without KMS: GL_RENDERER = Mesa DRI R300 (RV530 71C5) 20090101 x86/MMX/SSE2 TCL Mesa: User error: GL_OUT_OF_MEMORY in glBufferDataARB() Program received signal SIGSEGV, Segmentation fault. vbo_get_minmax_index (ctx=0x9ce4058, prim=0xbffff090, ib=0xbffff0a0, min_index=0xbffff078, max_index=0xbffff07c) at vbo/vbo_exec_array.c:81 81 GLuint min_us = us_indices[0]; (gdb) bt #0 vbo_get_minmax_index (ctx=0x9ce4058, prim=0xbffff090, ib=0xbffff0a0, min_index=0xbffff078, max_index=0xbffff07c) at vbo/vbo_exec_array.c:81 #1 0x01f8a06f in r300DrawPrims (ctx=0x9ce4058, arrays=0x9d1ee5c, prim=0xbffff090, nr_prims=1, ib=0xbffff0a0, index_bounds_valid=0 '\000', min_index=4294967295, max_index=4294967295) at r300_draw.c:694 #2 0x0204d695 in vbo_validated_drawrangeelements (ctx=0x9ce4058, mode=<value optimised out>, index_bounds_valid=<value optimised out>, start=4294967295, end=4294967295, count=60, type=5123, indices=0x0, basevertex=0) at vbo/vbo_exec_array.c:662 #3 0x0204d8c2 in vbo_exec_DrawElements (mode=4, count=60, type=5123, indices=0x0) at vbo/vbo_exec_array.c:794 #4 0x02040680 in neutral_DrawElements (mode=4, count=60, type=5123, indices=0x0) at main/vtxfmt_tmp.h:334 The game also prints many warnings similar to: Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 121, char 37: error: invalid texture image unit selector error at 2588: pecLook, specLook; MAD color, R0, ambient, color; # multiply with ambient brightness MUL color, program.env[0].x, color; # do some special effects if we're compiling certain shaders # we could move this to a separate file but this saves us from # duplicating the shader # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[3], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev