http://bugs.freedesktop.org/show_bug.cgi?id=25878

           Summary: [GLSL] sampler is converted to int successfully
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: gordon....@intel.com


GLSL spec 4.1.7 says "Samplers are not allowed to be operands in expressions".

But piglit/tests/glslparsertest/shaders/dataType19.frag uses sampler in
constructor expression, and it gets passed in current mesa:

uniform sampler1D s;
void main()
{
    int i = int(s); // conversion not allowed
}


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