Hi Dan, from build to build we will squash them. Sometimes, I am not really sure if it is a bug or feature :-). You did as well did an awesome job, thanks.
Kind Regards, - Sedat - On Fri, Jan 8, 2010 at 3:13 PM, Dan Nicholson <dbn.li...@gmail.com> wrote: > On Fri, Jan 8, 2010 at 1:27 AM, Sedat Dilek <sedat.di...@googlemail.com> > wrote: >> Reported-and-Tested-by: Sedat Dilek <sedat.di...@gmail.com> >> >> 1. The complaints about missing file/dir are gone. >> 2. sl_pp_context.o matches libmesa.a and libmesagallium.a, again. >> >> This patch looks fine to me, thanks. > > It's in master now. Thanks for testing. If you see other issues crop > up that prevent parallel building let me know. Mesa has a lot of > custom magic in it's build system, so it gets broken from time to > time. > > -- > Dan > ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev