José Fonseca wrote on 2010-01-12 19:51:
> On Mon, 2010-01-11 at 15:28 -0800, Stephan Raue wrote:
>   
>> Hi all,
>>
>> Am 10.12.2009 17:36, schrieb José Fonseca:
>>     
>>> On Thu, 2009-12-10 at 08:31 -0800, Jose Fonseca wrote:
>>>    
>>>       
>>>> Module: Mesa
>>>> Branch: glsl-pp-rework-2
>>>> Commit: 491f384c3958067e6c4c994041f5d8d413b806bc
>>>> URL:    
>>>> http://cgit.freedesktop.org/mesa/mesa/commit/?id=491f384c3958067e6c4c994041f5d8d413b806bc
>>>>
>>>> Author: José Fonseca<jfons...@vmware.com>
>>>> Date:   Thu Dec 10 16:29:04 2009 +0000
>>>>
>>>> scons: Get GLSL code building correctly when cross compiling.
>>>>
>>>> This is quite messy. GLSL code has to be built twice: one for the
>>>> host OS, another for the target OS.
>>>>      
>>>>         
>>>    
>>>       
>> is there also an solution for building without scons?
>>
>> i am get the follow when i am crosscompile for x86_64 target with i386 host:
>>
>> gmake[3]: Entering directory 
>> `/home/stephan/projects/openelec/build.OpenELEC-intel_x64.x86_64.devel/Mesa-master-20100108/src/mesa/shader/slang/library'
>> ../../../../../src/glsl/apps/compile fragment slang_common_builtin.gc 
>> slang_common_builtin_gc.h
>> ../../../../../src/glsl/apps/compile: 
>> ../../../../../src/glsl/apps/compile: cannot execute binary file
>> gmake[3]: *** [slang_common_builtin_gc.h] Error 126
>> gmake[3]: Leaving directory 
>> `/home/stephan/projects/openelec/build.OpenELEC-intel_x64.x86_64.devel/Mesa-master-20100108/src/mesa/shader/slang/library'
>> gmake[2]: *** [glsl_builtin] Error 1
>> gmake[2]: Leaving directory 
>> `/home/stephan/projects/openelec/build.OpenELEC-intel_x64.x86_64.devel/Mesa-master-20100108/src/mesa'
>> make[1]: *** [subdirs] Error 1
>> make[1]: Leaving directory 
>> `/home/stephan/projects/openelec/build.OpenELEC-intel_x64.x86_64.devel/Mesa-master-20100108/src'
>> make: *** [default] Error 1
>>     
>
> Nope, and I don't think it will be easy, since Mesa's makefile system
> doesn't support building stuff on a separate dir.
>
>   
Yes, and that's a good reason to go back to how it was before -- 
regenerating the files and checking them in by a developer that made a 
change to input files.

I will do the necessary changes.

------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to