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Chris Wilson wrote:

> +static GLenum
> +_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)

I think you missed a review comment from before. :) In Mesa's "coding
standard" _mesa_FooBar implies that there is a glFooBar, and
_mesa_FooBar will be connected (via the dispatch table) to glFooBar.
For internal functions like this, use the naming convention _mesa_foo_bar.

> +static GLenum
> +_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)

Ditto.
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