Chia-I Wu wrote:
> On Fri, Jan 15, 2010 at 08:36:55AM -0700, Brian Paul wrote:
>>>> If an OpenGL application does not call glViewport upon window resize, is
>>>> it consider an application bug?
>>> Yes, the OpenGL viewport isn't automatically adapted on a window resize.
>> But it's not an application bug.
>> I could write a GL program that never calls glViewport and still draws 
>> something meaningful before/after window resizing.
> If I understand correctly, the application will draw to an old buffer if
> a resize happened and it did not call glViewport.  Right?

Are you talking about a specific driver, or in general?

In general, it depends on how rendering finds its way to the buffer. 
If rendering to a surface goes through some kind of handle, 
reallocating the buffer doesn't change the handle so renering should 
go to the new buffer.


> In that case, we need to call DRI2GetBuffers in buffer swap (for back
> rendering) or flush frontbuffer (for front rendering), and copy the
> contents of the old buffer to the new one at a suitable position.

Off-hand I'm not sure what happens with DRI2.  I could try to look 
later when I get some time.  Anyone else know?

But in the example I alluded to, my app would detect the resize 
(probably a ConfigureNotify event) and draw a new image and still not 
call glViewport().

Remember that glViewport() _only_ specifies an X/Y transformation of 
vertex coords from NDC to window space.  It says nothing about the 
window size or clipping or anything like that.

-Brian

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