A new version and a little improvement.
Makes more sense adding the texture in paint bind samplers than mask
bind samplers.
Igor
On Wed, Feb 3, 2010 at 6:21 AM, Igor Oliveira
<igor.olive...@openbossa.org> wrote:
> This patch fix segfaults in mask.cpp and mask4.cpp binding a missing
> texture in mask bind samplers.
>
> Igor
>
From 803e77b0b4d03cf8b17b0a3b2f6f080db7f519c1 Mon Sep 17 00:00:00 2001
From: Igor Oliveira <igor.olive...@openbossa.org>
Date: Wed, 3 Feb 2010 10:14:48 -0400
Subject: [PATCH] vega: add dummy texture when setuping paint textures.
Making it we do not have problems when using mask operations
---
src/gallium/state_trackers/vega/paint.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/state_trackers/vega/paint.c b/src/gallium/state_trackers/vega/paint.c
index d8f6299..46a6930 100644
--- a/src/gallium/state_trackers/vega/paint.c
+++ b/src/gallium/state_trackers/vega/paint.c
@@ -640,7 +640,7 @@ VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **sa
break;
default:
samplers[0] = &paint->pattern.sampler; /* dummy */
- textures[0] = 0;
+ textures[0] = ctx->draw_buffer->alpha_mask; /* dummy */
return 0;
break;
}
--
1.6.3.3
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