On Wed, Feb 3, 2010 at 10:31 AM, Keith Whitwell <kei...@vmware.com> wrote: > Historically we had a lot of helpers in gallium/include, which have been > incrementally moved out to gallium/auxiliary.
Is there a way we can structure the code so that the atomic operations can be made available for core mesa (I guess I'm talking about the GL state tracker/implementation, either way, stuff like struct gl_framebuffer refcounts etc).? cheers, Kristian ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev