On Thu, Feb 4, 2010 at 2:10 AM, Corbin Simpson <mostawesomed...@gmail.com> wrote: > Just got a bug report. A compiz plugin asked for five texture > indirections, but r300 can only do four. This kind of shader error > can't be worked around without a full fallback, but most APIs permit > shaders to fail to compile. Is it okay to fail shaders? Maybe return > NULL on creation if the shader can't be compiled?
Interesting. Is the shader coming through GLSL, or ARB_fp? Keith ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev