It's not deeply, truly painful, but it's certainly annoying and it
would be nice to force buffers to be at least contiguously bound, if
not non-sparse. I know D3D permits sparse elements though, so I won't
hold my breath.

On Sat, Feb 6, 2010 at 3:04 AM, Keith Whitwell
<keith.whitw...@googlemail.com> wrote:
> On Fri, Feb 5, 2010 at 2:46 PM, Joakim Sindholt <b...@zhasha.com> wrote:
>> Let's assume I have an array of vertex elements that indicate
>> position/color in vertex buffer #3. Let's also for the sake of argument
>> say that there is nothing else in my vertex elements. No other buffers
>> are being pointed to. Is it legal for me to
>> pipe_context::set_vertex_buffers with an array size of 3 and set buffer
>> 1 and 2 == NULL?
>>
>
> Not to mention buffer 0...
>
> At the moment I'd say that, yes this is permitted.  I'm not sure if
> there is any state-tracker out there that really wants to be able to
> do this, though, so it is something we could look at tightening up if
> it is causing real pain at the driver level.
>
> Keith
>
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-- 
Only fools are easily impressed by what is only
barely beyond their reach. ~ Unknown

Corbin Simpson
<mostawesomed...@gmail.com>

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