On Wed, Feb 10, 2010 at 3:07 AM, Brian Paul <bri...@vmware.com> wrote:
> Pauli Nieminen wrote:
>>
>> On Tue, Feb 9, 2010 at 10:48 PM, Brian Paul <bri...@vmware.com> wrote:
>>>
>>> Pauli Nieminen wrote:
>>>>
>>>> MAX_COMBINED_TEXTURE_IMAGE_UNITS fix[1] is not taking account drivers
>>>> wihtout support for ARB_vertex_shader should support. Current
>>>> implementation makes all older drivers to allow glActiveTexture call
>>>> for up to 32 texture units which is clearly wrong.
>>>
>>> All drivers should set the ctx->Const.MaxCombinedTextureImageUnits
>>> constant.
>>>
>>> For older drivers, it should probably be equal to
>>> ctx->Const.MaxTextureCoordUnits.
>>>
>>> Perhaps you could submit a patch that fixes this?
>>>
>>
>> Looks like a lot of code duplication. Can we do it in single place in
>> core mesa if driver doesn't set any value for MacCombined. Same for
>> any other constant that is required by some updated or extension of
>> OGL.
>>
>> possible code flow idea:
>> 1. Common code sets optional constants to -1
>> 2. Driver sets constant that it supports in context creation
>> 3. Common code sets all remaining constant that are required
>> internally by mesa to good defaults.
>> 4. In debug build warn about missing constant that driver should set.
>> (would help catching bugs like I just found from radeon that one of
>> constants was not set in driver)
>>
>> This would remove requirement to change old drivers if core mesa
>> requires a new (optional) constant for a new feature.
>>
>> In this case sensible default would 0 for drivers not supporting glsl.
>
> Yes, that could work.
>
> See _mesa_init_constants() and check_context_limits() in context.c. We could
> set some of those values to 0 in the former function then set real defaults
> in the later if they're still zero.
>
> Care to take a stab at that?
>

ok. I add that to my todo list.

> BTW, I'm updating some code in those functions now...
>
> -Brian
>

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