http://bugs.freedesktop.org/show_bug.cgi?id=26666
Summary: In GTA VC objects are drawn in incorrect Z order Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: b7.10110...@gmail.com Created an attachment (id=33450) --> (http://bugs.freedesktop.org/attachment.cgi?id=33450) Screnshot I started Xorg with 'vesa' driver to use SW rendering, so video card shouldn't matter (in fact, HW accelerated rendering is OK). Screenshot demonstrates the bug. P.S. Mesa version is 7.7, but it isn't listed in the bug form... -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev