Hi Luca, I've commited your other fixes. Good catch of the fence_signalled negated logic.
I have some doubts about this patch though. It is impossible to satisfy both DONTBLOCK and UNSYNCHRONIZED flags simultaneously, so the result of specifying both is implementation dependent. Why should UNSYNCHRONIZED be favored over DONTBLOCK? Jose On Tue, 2010-02-23 at 08:55 -0800, Luca Barbieri wrote: > Depends on previous signalled value patch. > > If the reqiest is unsynchronized, we must not do anything, so do that > check first. > > Fixes a bug if DONTBLOCK | UNSYNCHRONIZED. > > --- > .../auxiliary/pipebuffer/pb_buffer_fenced.c | 34 +++++++++---------- > 1 files changed, 16 insertions(+), 18 deletions(-) > > diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c > b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c > index d97f749..46e490b 100644 > --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c > +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c > @@ -688,27 +688,25 @@ fenced_buffer_map(struct pb_buffer *buf, > /* > * Serialize writes. > */ > - while((fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE) || > - ((fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ) && > - (flags & PIPE_BUFFER_USAGE_CPU_WRITE))) { > + if (flags & PIPE_BUFFER_USAGE_UNSYNCHRONIZED) { > + while((fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE) || > + ((fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ) && > + (flags & PIPE_BUFFER_USAGE_CPU_WRITE))) { > > - /* > - * Don't wait for the GPU to finish accessing it, if blocking is > forbidden. > - */ > - if((flags & PIPE_BUFFER_USAGE_DONTBLOCK) && > - ops->fence_signalled(ops, fenced_buf->fence, 0) != 0) { > - goto done; > - } > + /* > + * Don't wait for the GPU to finish accessing it, if blocking is > forbidden. > + */ > + if((flags & PIPE_BUFFER_USAGE_DONTBLOCK) && > + ops->fence_signalled(ops, fenced_buf->fence, 0) != 0) { > + goto done; > + } > > - if (flags & PIPE_BUFFER_USAGE_UNSYNCHRONIZED) { > - break; > + /* > + * Wait for the GPU to finish accessing. This will release and > re-acquire > + * the mutex, so all copies of mutable state must be discarded. > + */ > + fenced_buffer_finish_locked(fenced_mgr, fenced_buf); > } > - > - /* > - * Wait for the GPU to finish accessing. This will release and > re-acquire > - * the mutex, so all copies of mutable state must be discarded. > - */ > - fenced_buffer_finish_locked(fenced_mgr, fenced_buf); > } > > if(fenced_buf->buffer) { ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev