On Mon, 2010-03-01 at 19:02 +0100, Roland Scheidegger wrote:
> Hi,
> 
> this branch turns vertex element into a cso, so instead of
> set_vertex_elements there's now the triad of
> create/bind/delete_vertex_elements_state. I have converted all the
> drivers except nouveau (I didn't do it because Christoph Bumiller
> already did nv50, but I can give the rest of them a shot), though that
> doesn't necessarily mean they are optimized for it (the idea is of
> course to precalculate state on create, not just copy the pipe structs
> and do everything on bind) - only i965g really does something close to
> it (though still emits the state always). Drivers doing both hw vertex
> shaders and using draw in some circumstances of course will have to
> store both representations on create.
> Also note that util_draw_vertex_buffer semantics have changed a bit
> (caller needs to set vertex element state, which is a bit odd).
> 
> Roland

Can I still do things like:
element 0: -> vbo 5
element 1: -> vbo 2
and then set_vertex_buffers() with an array { zeros, zeros, vbo 2, zeros
zeros, vbo 5 } ?


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