that was me, should compile now

On Tue, Mar 2, 2010 at 3:22 AM, Mike Stroyan <m...@lunarg.com> wrote:
> The recent changes to _glapi_check_table included building the full
> version build every time.  That broke builds for OpenGL ES1 and
> OpenGL ES2.  They don't have all of the table members that OpenGL
> does.
> This first broke in commit 42f3241e04b6cd74829dfb64b4a154ac8a4e6a48
> in glapi/glapi.c.
> But the problem function moved from glapi/glapi.c to glapi/glapi_getproc.c
> in commit fae5758fac963ce014e3d43f1bca7fb489e02bf9 .
>
> --
>
>  Mike Stroyan - Software Architect
>  LunarG, Inc.  - The Graphics Experts
>  Cell:  (970) 219-7905
>  Email: m...@lunarg.com
>  Website: http://www.lunarg.com
>
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------------------------------------------------------------------------------
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proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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