that was me, should compile now On Tue, Mar 2, 2010 at 3:22 AM, Mike Stroyan <m...@lunarg.com> wrote: > The recent changes to _glapi_check_table included building the full > version build every time. That broke builds for OpenGL ES1 and > OpenGL ES2. They don't have all of the table members that OpenGL > does. > This first broke in commit 42f3241e04b6cd74829dfb64b4a154ac8a4e6a48 > in glapi/glapi.c. > But the problem function moved from glapi/glapi.c to glapi/glapi_getproc.c > in commit fae5758fac963ce014e3d43f1bca7fb489e02bf9 . > > -- > > Mike Stroyan - Software Architect > LunarG, Inc. - The Graphics Experts > Cell: (970) 219-7905 > Email: m...@lunarg.com > Website: http://www.lunarg.com > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mesa3d-dev@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >
------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev