Michal,

This is looking good to me - feel free to merge once any loose ends are
tied up.

Keith

On Mon, 2010-03-01 at 17:46 -0800, Marek Olšák wrote:
> Ahhh, I am a bad liar. The attached patch fixes the regressions.
> 
> -Marek
> 
> On Tue, Mar 2, 2010 at 2:08 AM, Marek Olšák <mar...@gmail.com> wrote:
>         Hi Michal,
>         
>         This branch breaks 2 piglit tests with r300g:
>         
>         depthrange-clear
>         texdepth
>         
>         However I haven't investigated these and won't get to them
>         until the weekend. I personally don't mind fixing the
>         regressions after the merge (but I'm not the maintainer of
>         r300g). Anyway I'm glad to see bypass_vs_clip_and_viewport
>         dying.
>         
>         -Marek
>         
>         
>         
>         On Mon, Mar 1, 2010 at 5:08 PM, michal <mic...@vmware.com>
>         wrote:
>                 Hi,
>                 
>                 This branch removes bypass_vs_clip_and_viewport flag
>                 from pipe
>                 rasterizer state. The benefits of having this bit
>                 around were dubious
>                 for everybody and burdensome for driver writers.
>                 
>                 All the utility code that relied on this flag have
>                 been rewritten to
>                 pass vertex positions in clip space and set clip and
>                 viewport state. I
>                 would like to ask the maintainers of u_blitter module
>                 to please test my
>                 changes and provide feedback.
>                 
>                 Please review.
>                 
>                 Thanks.
>                 
>                 
>                 
> ------------------------------------------------------------------------------
>                 Download Intel&#174; Parallel Studio Eval
>                 Try the new software tools for yourself. Speed
>                 compiling, find bugs
>                 proactively, and fine-tune applications for parallel
>                 performance.
>                 See why Intel Parallel Studio got high marks during
>                 beta.
>                 http://p.sf.net/sfu/intel-sw-dev
>                 _______________________________________________
>                 Mesa3d-dev mailing list
>                 Mesa3d-dev@lists.sourceforge.net
>                 https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
>         
>         
> 



------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to