On Sat, 2010-03-06 at 05:44 -0800, Brian Paul wrote: > On Sat, Mar 6, 2010 at 5:44 AM, José Fonseca <jfons...@vmware.com> wrote: > > On Mon, 2010-03-01 at 09:03 -0800, Michel Dänzer wrote: > >> On Fri, 2010-02-26 at 08:47 -0800, Jose Fonseca wrote: > >> > Module: Mesa > >> > Branch: master > >> > Commit: 9beb302212a2afac408016cbd7b93c8b859e4910 > >> > URL: > >> > http://cgit.freedesktop.org/mesa/mesa/commit/?id=9beb302212a2afac408016cbd7b93c8b859e4910 > >> > > >> > Author: José Fonseca <jfons...@vmware.com> > >> > Date: Fri Feb 26 16:45:22 2010 +0000 > >> > > >> > util: Code generate functions to pack and unpack a single pixel. > >> > > >> > Should work correctly for all pixel formats except SRGB formats. > >> > > >> > Generated code made much simpler by defining the pixel format as > >> > a C structure. For example this is the generated structure for > >> > PIPE_FORMAT_B6UG5SR5S_NORM: > >> > > >> > union util_format_b6ug5sr5s_norm { > >> > uint16_t value; > >> > struct { > >> > int r:5; > >> > int g:5; > >> > unsigned b:6; > >> > } chan; > >> > }; > >> > >> José, are you aware that the memory layout of bitfields is mostly > >> implementation dependent? IME this makes them mostly unusable for > >> modelling hardware in a portable manner. > > > > It's not only implementation dependent and slow -- it is also buggy! > > > > gcc-4.4.3 is doing something very fishy to single bit fields. > > > > See the attached code. ff ff ff ff is expected, but ff ff ff 01 is > > printed with gcc-4.4.3. Even without any optimization. gcc-4.3.4 works > > fine. > > > > Am I missing something or is this effectively a bug? > > Same result with gcc 4.4.1. > > If pixel.chan.a is put into a temporary int var followed by the > scaling arithmetic it comes out as expected. Looks like a bug to me.
Thanks. I'll submit a bug report then. > BTW, it looks like sizeof(union util_format_b5g5r5a1_unorm) == 4, not 2. Yet another reason to stay away from bit fields.. Jose ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev