This has reached a point where I could think about merging it. There is plenty more cleanup to do, but the branch makes some big strides and introduces a couple of concepts that I've wanted for a long time.
In particular the idea of a designated "targets" subtree which has code for explicitly constructing driver stacks. Secondly the ability to inject layers into (at least) the software stacks has been greatly improved, and I'd like to see us build on that for hardware drivers as well. There is probably still some bugfix to come, but if you're interested in the software rasterizers, please check out this branch and let me know how much I've broken things... Keith ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev