On Wed, 2010-03-10 at 07:18 -0800, Corbin Simpson wrote: > On Wed, Mar 10, 2010 at 6:59 AM, Keith Whitwell <kei...@vmware.com> wrote: > > It's great you found a bug, but why all the excitement? Just track it > > down and propose a fix. Mesa's pretty well debugged, but there are > > always going to be new issues. I'm not sure why it warrants this type > > of implicit criticism when you come across something new. > > I wasn't aware of any implicit criticism in my post. If I said > something wrong, I'm sorry; I'm a little bit fried from studying for a > final, and what started as a relaxing diversion from math review has > kind of turned into a multi-package bug and increased my frustration > more than just a bit. > > I'll check the specs later and see if there's validation code missing, > and also see if Wine needs similar patches. > > Again, sorry and thanks.
No problem Corbin. I suspect this is because DX9 allows negative offset values in some surprising places. Basically I think you've hit two bugs - one wine is trying to send Mesa an illegal negative value instead of translating it away somehow, and secondly we are accepting it... Ketih ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev