michal wrote on 2010-03-11 17:59:
> Keith Whitwell wrote on 2010-03-11 16:16:
>   
>> On Thu, 2010-03-11 at 06:05 -0800, michal wrote:
>>   
>>     
>>> Keith Whitwell wrote on 2010-03-11 14:21:
>>>     
>>>       
>>>> On Thu, 2010-03-11 at 03:16 -0800, michal wrote:
>>>>   
>>>>       
>>>>         
>>>>> Hi,
>>>>>
>>>>> I would like to merge the branch in subject this week. This feature 
>>>>> branch allows state trackers to bind sampler views instead of textures 
>>>>> to shader stages.
>>>>>
>>>>> A sampler view object holds a reference to a texture and also overrides 
>>>>> internal texture format (resource casting) and specifies RGBA swizzle 
>>>>> (needed for GL_EXT_texture_swizzle extension).
>>>>>     
>>>>>         
>>>>>           
>>>> Michal,
>>>>
>>>> I've got some issues with the way the sampler views are being generated
>>>> and used inside the CSO module.
>>>>
>>>> The point of a sampler view is that it gives the driver an opportunity
>>>> to do expensive operations required for special sampling modes (which
>>>> may include copying surface data if hardware is deficient in some way).
>>>>
>>>> This approach works if a sampler view is created once, then used
>>>> multiple times before being deleted.
>>>>
>>>> Unfortunately, it seems the changes to support this in the CSO module
>>>> provide only a single-shot usage model.  Sampler views are created in
>>>> cso_set_XXX_sampler_textures, bound to the context, and then
>>>> dereferenced/destroyed on the next bind.
>>>>
>>>>   
>>>>       
>>>>         
>>> The reason CSO code looks like this is because it was meant to be an 
>>> itermediate step towards migration to sampler view model. Fully 
>>> converting all existing state trackers is non-trivial and thus I chose 
>>> this conservative approach. State trackers that do not care about extra 
>>> features a sampler view provides will keep using this one-shot CSO 
>>> interface with the hope that creation of sampler objects is lighweight 
>>> (format matches texture format, swizzle matches native texel layout, 
>>> etc.). 
>>>     
>>>       
>> On the surface, this hope isn't likely to be fulfilled - lots of
>> hardware doesn't support non-zero first_level.  Most cases of drivers
>> implementing sampler views internally are to catch this issue.
>>
>> Of course, it seems like your branch so leaves the existing
>> driver-specific sampler view code in place, so that there are
>> potentially two implementations of sampler views in those drivers.  
>>
>> I guess this means that you can get away with the current implementation
>> for now, but it prevents drivers actually taking advantage of the fact
>> that these entities exist in the interface -- they will continue to have
>> to duplicate the concept internally until the state trackers and/or CSO
>> module start caching views.
>>
>>   
>>     
>>> Ideally, everybody moves on and we stop using CSO for sampler 
>>> views. I prefer putting my effort into incremental migration of state 
>>> trackers rather than caching something that by definition doesn't need 
>>> to be cached.
>>>     
>>>       
>> The CSO module exists to manage this type of caching on behalf of state
>> trackers.  I would have thought that this was a sensible extension of
>> the existing purpose of the CSO module.
>>
>> Won't all state-trackers implementing APIs which don't expose sampler
>> views to the application require essentially the same caching logic, as
>> is the case with regular state?  Wouldn't it be least effort to do that
>> caching once only in the CSO module?
>>   
>>     
> OK, I see your point. I will make the necessary changes and ping you 
> when that's done.
>
>   
Keith,

I changed my mind, went ahead and implemented sampler view caching in 
mesa state tracker, rather than inside cso context.

I strongly believe that doing caching on cso side would be slower and 
more complicated. A state tracker has a better understanding of the 
relationship between a texture and sampler view. In case of mesa, this 
is trivial 1-to-1 mapping. Later, when we'll need more sampler views per 
texture, we can have a per-texture cache for that, and yes, the code for 
that would be in cso.

There are two other state trackers that need to be fixed: xorg and vega. 
The transition should be similar to mesa -- I can help with doing that, 
but I can't do it myself. Once that's done we can purge one-shot sampler 
view wrappers.

What do you think?

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