Hi Marek, indeed the patch you recommended is fixing the red-ish effect with mesa 7.8 GIT branch!
r300g: remove hacks from translate_vertex_data_swizzle "commit 821c830f11fc1c3529a186ace1d1ba3ddeab4957" Feel free to apply to 7.8 GIT. IIRC with Dave's screen/winsys rework I had no problems, but will test later (maybe at weekend). Kind Regards, - Sedat - s...@seduxbox:~/src/anholt_oa-benchmark$ openarena +exec anholt 2>&1 | egrep -e '[0-9]+ frames' 840 frames 33.0 seconds 25.5 fps 12.0/39.3/82.0/11.7 ms [build.log] ... + git checkout -b 7.8 origin/7.8 Switched to a new branch '7.8' Branch 7.8 set up to track remote branch 7.8 from origin. + git log --pretty=short -1 + cat commit 73060ec7ebaa6a304402caa60610f94dac2cf24b Author: Brian Paul <bri...@vmware.com> drivers/x11: add PUBLIC qualifier to more API functions + PATCH=r300g-remove-hacks-from-translate_vertex_data_swizzle.patch + patch -Np1 -i ../patches/r300g-remove-hacks-from-translate_vertex_data_swizzle.patch patching file src/gallium/drivers/r300/r300_state_inlines.h + ./autogen.sh --prefix=/usr --with-driver=dri --with-dri-driverdir=/usr/lib/dri --with-dri-drivers=r300,swrast --enable-gallium-radeon --with-state-trackers=dri,glx --enable-debug --enable-glx-tls ... On Fri, Mar 19, 2010 at 2:21 PM, Marek Olšák <mar...@gmail.com> wrote: > On Fri, Mar 19, 2010 at 11:36 AM, Sedat Dilek <sedat.di...@googlemail.com> > wrote: >> >> Hi, >> >> the last days I was testing Alex Deucher's power-management-2 patches >> for radeon OSS driver. >> >> While testing I saw that especially r300g dri/statetracker with >> OpenArena have problems with mesa 7.8/master GIT branch. >> Mesa r300 "classic" (KMS/DRI2) is working fine here on RV515. >> >> 7.8 GIT: >> Scenes have a "red-ish" background. >> There should be a fix in master. >> But I can't remember when and which patch fixed it, but Dave Airlied >> noticed the same color corruptions. > > Apply this one from master: > 821c830f11fc1c3529a186ace1d1ba3ddeab4957 > If it helps, someone could cherry-pick the commit to the 7.8 branch. > >> >> master GIT (merged gallium-st-api-dri into it): >> Some objects in the scene are not displayed with correct colors - >> objects look/have like turquoise and black triangles. > > What levels have this issue? How can I reproduce it? > There is a breakage with Dave's screen/winsys rework > (68e58a96e80865878e6881dc4d34fcc3ec24eb19), especially in these piglit > tests: cubemap, gen-teximage, levelclamp, lodclamp, texredefine. > Could you please check if the incorrect rendering in openarena has anything > to do with the rework? > > -Marek > >> >> commit 8e1768cfd32a4fa47dd5d4e8f5434fafc3b3120 >> "gallium/docs: Fix a couple ReST errors." >> >> I played a bit with glxinfo (output see file-attachment): >> >> $ LIBGL_DEBUG=verbose RADEON_DEBUG=all ST_DEBUG=mesa glxinfo > glxinfo.txt >> >> The log of OA got big (dunno if you are interested in): >> >> $ LIBGL_DEBUG=verbose RADEON_DEBUG=all ST_DEBUG=mesa openarena >> 2>openarena.log >> >> Any hints for digging deeper into this? >> >> Kind Regards, >> - Sedat - >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Mesa3d-dev mailing list >> Mesa3d-dev@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >> > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev