http://bugs.freedesktop.org/show_bug.cgi?id=27216

           Summary: Assignment with a function call in an if statement
                    causes an assertion failure
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: n...@linux.intel.com


This GLSL fragment shader causes an assertion failure from Mesa:

 void
 main ()
 {
   float thing;

   if ((thing = sqrt (5.0)) > 1.0)
     gl_FragColor = vec4 (1.0, 0.0, 0.0, 1.0);
 }

The assertion is "assert(index >= 0);" in storage_to_src_reg in slang_emit.c

Taking away the assignment or the function call avoids the problem. As does
moving the expression to outside the if condition.


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to