Brian Paul <bri...@vmware.com> writes:
> Tom wrote:
> > > tom fogal wrote:
> > > >   $ lib nm libOSMesa.so | grep "EGL"
> > > >                    U glEGLImageTargetRenderbufferStorageOES
> > > >                    U glEGLImageTargetTexture2DOES
> > > >
> > > > this prevents using libOSMesa, since one gets link errors about the
> > > > symbol.
> > 
> > Regenerating gl_mangle.h was all that was needed.  Thanks for the hint,
> 
> I've committed the regenerated file.

This needed application to 7.8 as well.  I generated the patch again on
top of 7.8's HEAD, though I think it's the same.

My commit bit went through.  Symbol mangling updates seem trivial and
recurring; can I just commit them?

-tom

From 292a9e83750d3fe86a492a05a2bde10a8a7c43c5 Mon Sep 17 00:00:00 2001
From: Tom Fogal <tfo...@alumni.unh.edu>
Date: Thu, 25 Mar 2010 16:48:59 -0600
Subject: [PATCH] Regenerate gl_mangle.h

---
 include/GL/gl_mangle.h |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index b292840..43d2e89 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -393,6 +393,8 @@
 #define glEdgeFlagPointerListIBM		MANGLE(EdgeFlagPointerListIBM)
 #define glEdgeFlagPointer		MANGLE(EdgeFlagPointer)
 #define glEdgeFlagv		MANGLE(EdgeFlagv)
+#define glEGLImageTargetRenderbufferStorageOES		MANGLE(EGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES		MANGLE(EGLImageTargetTexture2DOES)
 #define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)
 #define glElementPointerATI		MANGLE(ElementPointerATI)
 #define glEnableClientStateIndexedEXT		MANGLE(EnableClientStateIndexedEXT)
-- 
1.7.0.2

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