Excerpts from Brian Paul's message of Fri Mar 26 16:13:35 +0000 2010: > Following up on an message from a while ago: > > Brian Paul wrote: > > Robert Bragg wrote: > >> Hi, > >> > >> Every now and then while working on the Clutter toolkit we end up with > >> glGet{Integer,Float}v in our profiles. Our typical response is to simply > >> cache the offending state so as to avoid querying OpenGL, but it feels > >> like this is papering over the problem. > >> I've attached a patch that instead tries to address the performance > >> problem in Mesa and hoping something like this could be accepted > >> upstream? > > > > Coincidentally, I was looking at this just recently. > > > > It would be a good change to make. Though I think I'd add a new flag to > > the StateVars table entries to indicate whether the state requires > > validation (and what state). Then auto-generate the needed code. > > > > So GL_RED_BITS case would be predicated like this: > > > > case GL_RED_BITS: > > if (ctx->NewState & _NEW_BUFFERS) > > _mesa_update_state(ctx); > > params[0] = ctx->DrawBuffer->Visual.redBits; > > break; > > > > _NEW_BUFFERS would be a new field in the StateVars list. > > > > > > Most state queries don't need validation. The ones that do are the ones > > that you patched plus the "current" attribs (_NEW_CURRENT_ATTRIB). > > Maybe a few others? > > > > Are you interested in coding this up? > > I've implemented change this and will be committing it soon. > > -Brian
thanks, sorry I didn't get around to looking at this again myself. regards, - Robert -- Robert Bragg, Intel Open Source Technology Center ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev