On Thu, 2010-04-08 at 09:33 -0700, José Fonseca wrote: > The attached patch adds missing D3D9 color formats. > > We've been going back and forward whether to add these or not, but the > end conclusion seems there is no harm to add these formats, no matter > how weird some are, as state tracker and pipe drivers are free to ignore > them. > > The util module should support all formats however, for everybody's > convenience. I'll submit more code for these once this patches go in. > > If I'm not mistaken, the only missing D3D9 formats are some depth > stencil plus some video formats (e.g. NV12). I did not bother to add > these yet, given I have no pressing need. > > Jose
This seems fine. Some of these may actually exist in hardware. Keith ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev